
Instead, this will give devs a chance to begin “really digging into” the new technology and finding out how to leverage them for future games. That means you won’t suddenly start seeing games made in Unreal Engine 5 getting released in the coming months. The runtime when we package is running at 30fps on PS5 and Xbox Series X.”Įpic’s vice president of engineering Nick Penwarden says most developers will get their first hands-on with Unreal Engine 5 today, but Penwarden stressed that the Early Access build isn’t production-ready.

“We really wanted to see how far we can push some of the high-end features for the next-gen consoles. “We wanted to give somebody a project that shows them how a lot of this stuff works,” says Chance Ivey, senior technical product designer at Epic Games, when asked about releasing Unreal Engine 5 and Valley of Ancient in Early Access. Smart tools like Motion Warping can make it so characters organically move and respond to their environment.Īs Epic says in its presentation, the project source code for Valley of the Ancient will be released to developers and newcomers alike. All the animation work seen in Valley of the Ancient was designed in-engine and in real time. The map was designed using Unreal Engine’s new World Partition system that automatically divides virtual worlds into cells so different developers can work on the same region simultaneously without tripping over one another.Ī key focus of today’s presentation was animation. The demo map was illuminated by the bright sun overhead while the highly-detailed rocky caverns comprising millions of polygons set the stage. As with last year’s demo, both Lumen, the dynamic illumination tool, and Nanite, the advanced graphics tool, were on display in Valley of the Ancient. IGN saw an early version of the Valley of the Ancient, which is running on both PS5 and Xbox Series X.

Just as Lumen in the Land of Nanite showcased those two new technologies in Unreal Engine 5, Valley of the Ancient is filled with the tools developers will find in Early Access.
